Variables
cameraPosition
Type
Vector3
Description
Defines the camera position, relative to world zero.
cameraRotation
Type
Quaternion
Description
Defines the camera rotation, relative to world identity rotation.
cameraFov
Type
float
Description
Field of view for camera.
Reference:
Camera.fieldOfViewgameObject
Type
GameObject
Description
Root object which will be sent to preview scene for rendering.
note
Object and child will be moved to the preview scene, the object will be destroyed on finalising rendering
objectPosition
Type
Vector3
Description
Position of the root object position, relative to world zero.
objectRotation
Type
Quaternion
Description
Defines the root object rotation, relative to world identity rotation.