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Variables

cameraPosition​

Type​

Vector3

Description​

Defines the camera position, relative to world zero.

cameraRotation​

Type​

Quaternion

Description​

Defines the camera rotation, relative to world identity rotation.

cameraFov​

Type​

float

Description​

Field of view for camera.

Reference:

Camera.fieldOfView

gameObject​

Type​

GameObject

Description​

Root object which will be sent to preview scene for rendering.

note

Object and child will be moved to the preview scene, the object will be destroyed on finalising rendering

objectPosition​

Type​

Vector3

Description​

Position of the root object position, relative to world zero.

objectRotation​

Type​

Quaternion

Description​

Defines the root object rotation, relative to world identity rotation.