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Variables

cameraPosition

Type

Vector3

Description

Defines the camera position, relative to world zero.

cameraRotation

Type

Quaternion

Description

Defines the camera rotation, relative to world identity rotation.

cameraFov

Type

float

Description

Field of view for camera.

Reference:

Camera.fieldOfView

gameObject

Type

GameObject

Description

Root object which will be sent to preview scene for rendering.

note

Object and child will be moved to the preview scene, the object will be destroyed on finalising rendering

objectPosition

Type

Vector3

Description

Position of the root object position, relative to world zero.

objectRotation

Type

Quaternion

Description

Defines the root object rotation, relative to world identity rotation.